*finally finds a last name i feel comfortable and good about using* *it’s too weird/silly/etc. for my family or anyone else to ever take seriously*

goodnight everypony

goodnight everypony

well tbh i just paid close attention to the pants (im having trouble discerning detail in dark pics rn) and i saw spots with three different colors when they could very well be just one! though if you saved the screenshot as jpg that might be it

oh the detail in the pants in particular? they’re muddy on the bottoms, with a #blood stain across one knee— it’s a lot more obvious in the context of the original pic, don’t worry, it’s not you!

okay i turned off f.lux and the colors are still good, i like them, they’re just muted and muddy, which i can fix

it just occurred to me that i’ve been working with f.lux on oh no

bunfoot replied to your post: pixeling is hard

may i recommend limiting your palette? i see some shades that can be condensed for easier management/recoord and also lower color count but thats just preciosism

oh the rest of the armor is all colored similarly to the top half i’ve finished! the blue, and beige pants, are from an older pic i did that i took the legs from ahaha i AM having some trouble with differing shades in the little details, though, because the full-scale armor has so many embossed details…

reminder, thank you 6<_6

reminder, thank you 6<_6

pixeling is hard

pixeling is hard

i&#8217;m doing pixel art of this rn and it&#8217;s proving harder than james vega&#8217;s armor did, tbh @_@

i’m doing pixel art of this rn and it’s proving harder than james vega’s armor did, tbh @_@

my name is aidan and *tape recorder click* magolor did nothing wrong

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